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Devlog
Submission to Amiga Blitz Basic Game Jam
My First Shooting Game For Amiga
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Devlog
Testting multiple coplist in the 1 display
January 22, 2023
by
ElmonEPG
#devlog, #memo
Longer time past than I expected. I saw multiple coplist in a single diplay when I see the source code of ACE. The ACE is one of blliliant game in Amiga Blitz Basic Jam 2022. The first cop is used for...
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Added Logos and start screen
November 16, 2022
by
ElmonEPG
#log, #memo
Added logo of Amiga Blitz Basic Game Jam. It shows when execute the game. Also added start screen. You can select start/config/Exit. it doesn't do anything when selecting config for now. But I'm curre...
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Upload executable of submitted version
November 15, 2022
by
ElmonEPG
#devlog, #memo
Upload Shooter2022_ElmonEPG.lha. This is same version as Amiga Blitz Basic Game Jam 2022. Since I could not build executable in time and submit to Jam, this is convenient for who want to play submitte...
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Resolve the issue to create executable
November 09, 2022
by
ElmonEPG
#devlog, #memo
As I explained before, I could not create executable file of my game properly. I saw and learned from other submitted games of Amiga Blitz Game Jam. Those programs have WBStartup in the source file. T...
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Continue to develop this project
October 31, 2022
by
ElmonEPG
#log, #memo
I know Amiga Blitz Basic Game Jam is over soon (prox 30 mins left) and my first Blitz game project still really early development phase. I started too late and my developping speed is not fast. But I'...
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Update Sources
October 28, 2022
by
ElmonEPG
#log, #memo
Today, I implemented collision detection and add score when destroy enemy. This time, I additionally learned about detection. After calling PColl(sprite#), program knows overwrap with somebody when -1...
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Upload sources
October 27, 2022
by
ElmonEPG
#log, #memo
Implemented to show and move player character and possible to shot. But not have collision detection and scoring. I uploaded game sources and test programs. You can try if you want. Please load "Shoot...
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Some moving functions for Enemy
October 24, 2022
by
ElmonEPG
#log, #memo
Implemented some behavior functions for Enemy move. Next, I'm going to do, update score which is different as previous flame. Currently all numbers are drawn every frame. Put player to the display and...
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Now I can use global array in Statement/Function
October 21, 2022
by
ElmonEPG
#log, #memo
Yesterday, I logged how I achieved sharing one element of array to statement/function. It was using a pointer like this. Dim test.w(10) ... *pTest.w = test(3) Statement MyProc01{} SHARED *pTest.w ...
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Screen shot of game and about scope
October 20, 2022
by
ElmonEPG
#log, #memo
4 or 5 days flied since last dev log. During this time, I implemented some structures like Player state, Game state, Enemy state. Also, modified character bitmaps for enemies and numbers. Then tried t...
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Start creating structures of game and some tests which I want to know
October 15, 2022
by
ElmonEPG
#log, #memo
I'm start thinking about structures for my game. For example, the game state. It contains state which is "in the title" or "in the stage 1" or "in the game over and wait continue" or something like th...
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Tried Collision detection sprite vs bitmap
October 13, 2022
by
ElmonEPG
At first, I tried a sprite created from my bitmap. But somehow, I couldn't get good result. So, I tried to use rectangle like picture 1. The picture 1 shows rectangles which use palette#0 to 15 on bac...
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Dot dot dot.. make some resources for sprites or shapes
October 12, 2022
by
ElmonEPG
#log, #memo
Today, I did work of putting dot on MSPAINT when I found time. Some looks good others are not good. I don't have exact image of my game yet. So, some of them may not use. Do you identify which is what...
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Tried key input and joy port
October 10, 2022
by
ElmonEPG
#LOG, #MEMO
This time, I tried some input method. Which is arrow key and space key and joy port 1 to control my spaceship and shot some missiles. The graphics of spaceship and missile are drawn by boxf command an...
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Testing Palette
October 09, 2022
by
ElmonEPG
#log, #memo
I implemented dualplayfield to my test program. Then trying to find out which palette # is correspond to (foreground bitmap/background bitmap/sprite). I really confused about that. I thought it is som...
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Tried DualPlayfield
October 09, 2022
by
ElmonEPG
#log, #memo
I just tried DualPlayfield example in the Blitz2 (dualpf.bb2) today. I think this is really nice short program to see how it works. This is creating two 3bit planes for foreground and background bitma...
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Result of drawing background and does smooth scrolling
October 08, 2022
by
ElmonEPG
#log, #memo
Put 16x16 shapes (red blocks) to background bitmap and scroll it. I use 2 bitmaps for double buffering. You notice that left half side of the screen doesn't have background blocks. I think this is due...
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Tried Sprite
October 08, 2022
by
ElmonEPG
#log, #memo
Tried displaying sprites and move them. Blitz manual has a great sample code for that. 8 donuts like graphics on the attached picture are sprites. This is 32x32 size 2 bit planes. I ported sample code...
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Trying to show shapes on display
October 06, 2022
by
ElmonEPG
#log, #memo
Understood that those are not suit for this game project : Screen & Window(Amiga mode only), Slice (should be use CopList for AGA). Accomplishments: Initialize Display with CopList and prepare double...
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Reading Blitz BASIC manual
October 06, 2022
by
ElmonEPG
#log, #memo
Reading Blitz BASIC manual around section 2(loop/jump), 3(new type), 7(Blitz mode), 11(display libraly and AGA) and Load&Run some examples...
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Starts project from Sep.27.2022
October 06, 2022
by
ElmonEPG
#LOG, #MEMO
I'm really excited to start this experimental project today. Also, super excited to see Workbench3.1 on WinUAE. I'm thinking to create this game for A1200. Because I have a physical machine that requi...
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